Spatial & Experiential Designer

01

About

Designing spatial experiences where architecture, storytelling, and emerging technologies converge.

Designing spatial experiences where architecture, storytelling, and emerging technologies converge.

Manifesto

Manifesto

Architecture is my foundation. Storytelling is my language. Technology is my medium.

Architecture is my foundation. Storytelling is my language. Technology is my medium.

Practice

Trained in architecture, Fulin Sezgin leads an independent practice spanning spatial concepts, experiential environments, installations, and visual worlds. Her work has been commissioned by international creative and architectural practices.

Trained in architecture, Fulin Sezgin leads an independent practice spanning spatial concepts, experiential environments, installations, and visual worlds. Her work has been commissioned by international creative and architectural practices.

Base

Located

Istanbul

Istanbul

Available

Worldwide

Worldwide

02

Work

01

Experiential Concept & Spatial Design

01

Experiential Concept & Spatial Design

02

Architectural & Interior Design

02

Architectural & Interior Design

03

Archive

Visual Archive 2022–2026 · Independent studiesEnter the archive
Equestrian Monument, independent runway environment, 2023Marula Grove, independent retail concept, 2023Colossus and Ground, independent installation study, 2026Cast Bloom Ceremony, independent event environment, 2025Travertine Strata, independent retail concept, 2026Lotus Ceremony, independent event environment, 2025Woven Screen Store, independent retail concept, 2023White Thresholds, independent retail concept, 2026Poured White, independent retail concept, 2026Baroque Over-Ear, independent object study, 2024Cellular Facade, independent facade study, 2026Biomorphic Shells, independent facade study
Visual Archive 2022–2026 · Independent studies
Equestrian Monument, independent runway environment, 2023Marula Grove, independent retail concept, 2023Colossus and Ground, independent installation study, 2026Cast Bloom Ceremony, independent event environment, 2025Travertine Strata, independent retail concept, 2026Lotus Ceremony, independent event environment, 2025Woven Screen Store, independent retail concept, 2023White Thresholds, independent retail concept, 2026Poured White, independent retail concept, 2026Baroque Over-Ear, independent object study, 2024Cellular Facade, independent facade study, 2026Biomorphic Shells, independent facade study
Visual Archive 2022–2026 · Independent studies
Equestrian Monument, independent runway environment, 2023Marula Grove, independent retail concept, 2023Colossus and Ground, independent installation study, 2026Cast Bloom Ceremony, independent event environment, 2025Travertine Strata, independent retail concept, 2026Lotus Ceremony, independent event environment, 2025Woven Screen Store, independent retail concept, 2023White Thresholds, independent retail concept, 2026Poured White, independent retail concept, 2026Baroque Over-Ear, independent object study, 2024Cellular Facade, independent facade study, 2026Biomorphic Shells, independent facade study

04

Approach

Every project begins with a question, not a form. I design experiences shaped by narrative, emotion, materiality, and spatial thinking.

Every project begins with a question, not a form. I design experiences shaped by narrative, emotion, materiality, and spatial thinking.

Every project begins with a question, not a form. I design experiences shaped by narrative, emotion, materiality, and spatial thinking.

Whether an installation, a space, or an object, the goal remains the same: to create experiences people dont simply see, but remember.

From idea to experienceSeven stages
05Curate
06Translate
07Refine
01Understand
02Decode
03Build the Narrative
04Explore

Before designing anything, I define the experience.

Every project starts by understanding what people should feel, remember, and connect with, not simply what they should see.

From idea to experienceSeven stages
06Translate
07Refine
01Understand
02Decode
03Build the Narrative

Before designing anything, I define the experience.

Every project starts by understanding what people should feel, remember, and connect with, not simply what they should see.

05

Collaborations

Selected Engagements

2023–2026

01

GLOBAL AGENCY · FREELANCE

Mazarine

Campaign imagery and large-scale installation concept

GLOBAL AGENCY · FREELANCE

02

CULTURE · PROJECT-BASED

Unforbidden Festival

Seven manifesto artworks and experiential concept development

CULTURE · PROJECT-BASED

03

ARCHITECTURE · FREELANCE

BACA Architects

AI-assisted architectural concept exploration and visual development

ARCHITECTURE · FREELANCE

04

INTERNATIONAL · ONGOING

Independent Commissions

Spatial concepts, imagery and emerging-design workflows

INTERNATIONAL · ONGOING

06

Connect

Get in Touch

Let'sCreateExperiencesWorthRemembering

fulinnsezgin@gmail.com

COLOPHON

COLOPHON

I believe the most memorable spaces are the ones people continue to feel long after they've left.

I believe the most memorable spaces are the ones people continue to feel long after they've left.

© 2026